Game it out! 2021

Do you want to learn how to start being a game designer by applying the principles of game design to board games dedicated to youth work? Would you like to learn how to work with others for inventing a new game? Do you have some ultra smart mechanics but need to figure out the perfect theme?  Are you stuck trying to figure out where designers get their ideas from?

Join our training and we’re going to help you communicate your game design into an excellent player experience for better cooperation in Europe!

WHAT?

The project is a 8 days residential training course aimed at exploring board games desing and their direct application in educational activities.

This is a hands on training By the end of the course, you will have an actual game that you made with team by your hands . You won’t just learn HOW to make a game you’ll actually MAKE the game you want to create.

You will learn WHY desining a games for youth work and HOW you can use them to empower youngsters No game, even Catan or Carcassone, was created alone. Every game designer has help, whether it’s from players, publishers, or other game designers.

Nobody designs alone. You will learn how to cooperate with other designers and use feedback.

WHEN & WHERE?

31.07 – 9.08. 2021, Kacze Bagno, Kurzętnik, Poland >>>

Read the full infopack!

GameJam MENTORS

Michał Gołębiowski

A mathematician by profession, he specializes in puzzles and riddles. After winning the game design contest for the Jetpack Joyride board game, Michał left his programming career behind and joined Lucky Duck Games as a Game Designer and Developer and continue working as a freelance game designer. Co author of Destinies and Spaghetti. A longtime game jam mentor as part of a polish “Laboratorium Gier”. More Michals games you can see on BGG profile.

Marcin Łączyński

Bloger, game designer, publisher. Co-author of „Paranormal Detectives” –  a deduction party game and many more edu- and simulation games focused on negotiations, manipulation and communication. Author of several dozen training games. >>>BGG profile.

Wojciech Rzadek

MA in French Philology at the Jagiellonian University (Specialisations: Translation and Pedagogics). Game Designer, Project Manager, Game Publisher, vloger. 

For 28 years, he has been involved in all types of interactive entertainment: board games, RPG games, LARPs, and simulation games. He has designed 5 board games, which are currently on the board game market: Rice Wars, Abetto, Astro Jam, In Desert and Wilderness (W pustyni i w puszczy), Mundial, Cracow’s Code (Kod Krakowa), Friends (Przyjaciele) and several games for business industry. Very active in the Polish game community, he gives lectures and organizes workshops on conventions and game meetings (focused on board games and role-playing games). He won almost all contests in Polish RPG community. (PMM, GRAMY!, Złote kości, Złote Topory, and obtained prestigious Śląkwa prize (2014), for developing game community in Poland. Member of Lans Macabre creative group.   

Currently, he runs his company ADMONDO which creates boargames, organizes training sessions, and has also workshops on Silesian University. He cooperates with several game publishers as a Project Manager. He has developed more than 90 games, which are currently on the Polish market. He is also the owner of the Joker board game shop in Cracow.

Kuba Wiśniewski

He has gained his design skills working with Pracownia Gier Szkoleniowych since 2011, where he created his first educational game – well appreciated Rozegraj miasto (Play the City).
He has designed games for business, non-governmental
organizations and public administration. Board games,
simulations and computer games covering virtually every
topic have been successfully played by pupilis, students and
teachers, employees and managers, activists and administration officials. The games range from small exercises played in tiny groups to hourslong
games for hundreds of people. He regularly organizes and conductes games and workshops. Since 2016, he has been working as a freelancer. Besides carring out his own projects he contiunes collaboration with Pracownia Gier Szkoleniowych and he cooperates with, among others, the Gerere Agency and TeamLabs. He is an author of a training workshop devoted to designing educational tools based on games. It was successfully conducted, among others, at the Warsaw University of Life Sciences (June 2016), the Faculty of Forestry at the University of Agriculture in Krakow (January 2017 and January2018), for the staff of the Copernicus Science Center (December 2016) and for the Social Communication Center of
the Warsaw City Hall (September 2018 and June 2021). He also contributed to the 23rd Przystanek Woodstock as part of the SWPS University zone, where the workshop was based on a simple game prepared especially for this occasion. Since October 2018, he has been running a facultative programme for students of the Faculty of Psychology at SWPS University devoted to creating game-based tools, and since 2019 he also has been conducting a similar course at the School of Ideas at SWPS University.

Małgorzata Mitura

Jumped into boardgames just several years ago, Gosia really quickly became this-random-girl that posts her first impressions on games she just played. It turned out, that they were not only accurate, but also people like what she thinks, so she started her reviewer „career” writing both for hobby sites, as well as on her own fanpage – mitkaplays.

After her first boardgames hackaton in 2017 she already knew, that not designing, but testing and developing games is her piece of cake. 

One year later, she started working for Board&Dice, where now since 2.5 years she lives her best life as a Boardgame Developer.

In B&D she is responsible for games development, as well as prototyping online and assessing games submissions. She is also running most of B&D’s tests, leading a group of over 60 active testers from the whole Poland.

Jumped into boardgames just several years ago, Gosia really quickly became this-random-girl that posts her first impressions on games she just played. It turned out, that they were not only accurate, but also people like what she thinks, so she started her reviewer „career” writing both for hobby sites, as well as on her own fanpage – mitkaplays.

After her first boardgames hackaton in 2017 she already knew, that not designing, but testing and developing games is her piece of cake. 

One year later, she started working for Board&Dice, where now since 2.5 years she lives her best life as a Boardgame Developer.

In B&D she is responsible for games development, as well as prototyping online and assessing games submissions. She is also running most of B&D’s tests, leading a group of over 60 active testers from the whole Poland.

THANKS TO:

Program of “Game it out” is inspired by polish project “Laboratorium Gier”. Official partner of a project is Rebel.

This project is co-financed by the European Commission through the Erasmus plus Program.

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